Alpha Bleed Fix

Fix dark edges on transparent images caused by bilinear interpolation

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What is alpha bleeding?
When images with transparency are scaled using bilinear interpolation (as Roblox does), the GPU averages nearby pixel colors — including fully transparent pixels that often contain black (0, 0, 0) RGB values. This causes dark edges/fringing around transparent boundaries. Alpha bleeding fills the RGB of transparent pixels with colors from their nearest opaque neighbors, so interpolation produces correct results while keeping the alpha channel unchanged.